Freshers week and our introductory brief involved working in groups.
Their brief was to identify one or more typical game mechanics and propose a new game using the complete opposite of the mechanic(s) they selected.
The big challenge is how to make it just as interesting and fun as any other game!
Some considerations for the final submission:
· What is/are the mechanic(s) and how do they normally work?
· How has the opposite been implemented?
· What is the overall concept of the game?
· How does the game function, how is it played?
· How is the player successful in the game?
· Where is the fun?
There were 4 categories for winning prizes:
Best Art
Best Mechanics
Best Game Design
Best Overall Game we'd like to play
and everyone who took part received a tote bag :)
And the winners are:
Best Art: Alex Boot
Best Mechanics: Serial Thriller by Mika White, Michael Gordon, Elliot Hardy and Jake Tiernan plus
Natalie Langbridge.
Best Games Design: Globes by Jamie Lobban, Seth Whiteside, Dylan Swarbrick and Sirawut Leethonglor,
Best Overall Game we'd like to play: Utopia by Carla Brown, Finlay Tyler, Daniel Jones-Monaghan,
Dawid Matuszny and Alex Boot.